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Optional spells are marked below with (Optional) following the spell’s name. These spells are considered optional rules, as described in Tasha’s Cauldron of Everything. Consult your DM before deciding to use these spells. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Hopefully we’ll see some new options added in the future, butĬonsidering that the ranger got just 6 new spells in Xanathar’s Guide toĮverything I’m not optimistic. It’s a spell attack that has its own damage and ranged rangers can use it justĪs well. Which absolutely doesn’t care about how good you are at melee combat because Swift Quiver at 5th spell level, while melee rangers get Steel Wind Strike There’s alsoĭistinct favoritisim toward ranged combat ranged rangers look forward to BasicallyĪnywhere with trees and other abundant foliage)), which means that if you’reįighting anywhere else your spell options are more limited. Spells will heavily favorįighting in forests (or in forest-like environments like orchards. What a ranger is and where they go on adventures. The Ranger’s spell selection is also limited heavily by WotC’s concepts about The Ranger’s worst options while spells unique to the Ranger are their best Options like Hunter’s Mark, and in many cases spells shared with the druid are Taken from the Druid’s spell list, though the Ranger gets several unique Handful of direct damage spells and healing options. I would personally avoid having the Lightning Launcher count as a spell or count as spell attacks because that would radically change the way it interacts with numerous features throughout the game.Ranger spells are an interesting mix of buffs and utility options with a
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It does not interact with Spell Sniper in any way.Īs far as I know, there is no way to increase a weapon's maximum range, though the Sharpshooter feat does remove disadvantage from attacking at long range.Īs far as taking creative liberties and adding rules interactions that the designers did not intend goes, you are, of course, free to do whatever you want. No part of this says it can qualify as you casting a spell nor as a ranged spell attack, in fact, it is explicitly called a weapon and not a spell. It counts as a simple ranged weapon, with a normal range of 90 feet and a long range of 300 feet, and it deals 1d6 lightning damage on a hit.
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Your ranged spell attacks ignore half cover and three-quarters cover.When you cast a spell that requires you to make an attack roll, the spell's range is doubled.Spell Sniper and the Lightning Launcher do not interact in any way